BSA 3D Class 35

 BSA 3D


Hi!

Rigging. man icon on right- create skeleton. Click the green cross in the middle of the 3d plane grid to scale. 



Move skeleton into position. use mirror tool to flip right side. select all extremeties and the skeleton (skeleton selected first)- skin- box next to skin bind. change bind method to geodesic voxel, skinning method to dual quaternion. apply. then source- control rig. Then use the red rings to move the rig.


Next we paint weights. NEVER ERASE. 

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